Project

Project

Lumina · Time Management (iOS)

Year

Year

2025

Role

Role

Founding Designer

Timeline

Timeline

4 weeks

Scope

Scope

Product Design, User Research, UI/UX, Motion

Lumina

Lumina

During a 30 day challenge I took myself through the entire design process from finding a problem to research, design and test. I chose to explore a productivity app that help boost mood through mindful screen time management

Opportunity

Opportunity

When it comes to the screen time, people can struggle with spending less time on their phones. It’s difficult to rely on one self in making better decisions.

There are different ways to reduce screen time and help people see positive change. In terms of our users, we are looking at the following demographics:

  • Productivity focused people

  • People who need consistency on having less time on screen

  • People that are trying to reduce screen time

When it comes to the screen time, people can struggle with spending less time on their phones. It’s difficult to rely on one self in making better decisions.

There are different ways to reduce screen time and help people see positive change. In terms of our users, we are looking at the following demographics:

  • Productivity focused people

  • People who need consistency on having less time on screen

  • People that are trying to reduce screen time

I used the Lean UX Canvas to help with the discovery process at the start.

A day in a life

A day in a life

To really understand our user, I took one persona type and stepped through what a day in their life might look like from morning to bedtime. I mapped their feelings, tasks, thoughts, pain-points and opportunities to help with identifying what the deeper problems might be

To really understand our user, I took one persona type and stepped through what a day in their life might look like from morning to bedtime. I mapped their feelings, tasks, thoughts, pain-points and opportunities to help with identifying what the deeper problems might be

Some common pain points

  • Not doing anything meaningful

  • Easily distracted

  • Not focusing on the important things

Some common pain points

  • Not doing anything meaningful

  • Easily distracted

  • Not focusing on the important things

Motivations to capitalize on

  • Help users build a structure and stay focused

  • Reminder to stay off/limit screen time

  • Form a community with friends

Motivations to capitalize on

  • Help users build a structure and stay focused

  • Reminder to stay off/limit screen time

  • Form a community with friends

“We believe that as a person with daily tasks, you’ll feel better about yourself by tracking and spending less screen time for 14 days using a screen time app”

“We believe that as a person with daily tasks, you’ll feel better about yourself by tracking and spending less screen time for 14 days using a screen time app”

Key User Journey

Key User Journey

Mapped out key user journeys that our persona would experience on the product. It answers why and how users will use the experience and most important enabled us to stay focused on the user throughout this design process.

Mapped out key user journeys that our persona would experience on the product. It answers why and how users will use the experience and most important enabled us to stay focused on the user throughout this design process.

Productivity/Less distracted

  • I want to feel less distracted and anxious

Productivity/Less distracted

  • I want to feel less distracted and anxious

Keeping track

  • I want to feel a sense of accomplishment at the end of each day

Keeping track

  • I want to feel a sense of accomplishment at the end of each day

Community

  • I want to feel like I’m part of a community

Community

  • I want to feel like I’m part of a community

Ideation

Ideation

“I used a number of different techniques to come up with solutions for the persona, from How Might We’s to Crazy 8s. Then i narrowed down the top ideas and honed in on it.”

“I used a number of different techniques to come up with solutions for the persona, from How Might We’s to Crazy 8s. Then i narrowed down the top ideas and honed in on it.”

Job story
User wants to be able to spend less screen time and focus on the important task

Job story
User wants to be able to spend less screen time and focus on the important task

User wants to be able to spend less screen time and focus on the important task

Task
User to set timer for the time to use apps on the phone

Task
User to set timer for the time to use apps on the phone
User to set timer for the time to use apps on the phone

Job story
User wants to be able to connect with likeminded people, view progress and make it useful & fun

Job story
User wants to be able to connect with likeminded people, view progress and make it useful & fun
User wants to be able to connect with likeminded people, view progress and make it useful & fun

Task
Connect with likeminded people, view progress,

make it fun

Task
Connect with likeminded people, view progress,

make it fun
Connect with likeminded people, view progress,

make it fun

Organising user actions

Organising user actions

I created user flows for each of our key user journeys, stress testing that the ideas worked with the users core goals and individual tasks

I created user flows for each of our key user journeys, stress testing that the ideas worked with the users core goals and individual tasks

Testing and iteration

Testing and iteration

I then designed for each customer journey thinking through what the key tasks were. This would allow me to test my initial concept.

I then designed for each customer journey thinking through what the key tasks were. This would allow me to test my initial concept.

The sweet spot

The sweet spot

I landed on this visual sweet spot by scouring the internet for ideas and color palettes, taking inspiration from different apps out there

I landed on this visual sweet spot by scouring the internet for ideas and color palettes, taking inspiration from different apps out there

View all designs

What I've learned

Applying design process and psychology principles to a real problem, helping me to be adaptive and knowing the first idea isn't always the best idea.

What I've learned

Applying design process and psychology principles to a real problem, helping me to be adaptive and knowing the first idea isn't always the best idea.

© 2026 OLSAM

v1.0.3